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Review: Device 6

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By Vidyo

Listen, I know you don’t think mobile games are cool, but I’m just going to let it be known they can be okay. I know this because I’ve played three mobile games and at least 1 of them has been good. That means there’s a 33% chance of success. In fact, I’d go as far to say it’d be 50% if I’d have played Simogo’s other game, Year Walk on my iPhone and not my PC, but I didn’t so let’s not go there. The place we shall go instead is to the Island. The very same Island where Device 6 where is set. And then we’ll do it over, and over, and over, and over again…

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Review: Broken Age

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By Alebak

I could chose to go on and on about the Double Fine Kickstarter, or, you know, the drama surrounding the whole deal where they divided the game into two chunks, but I wont. Instead lets just talk about the game instead. Obviously this is going to be completely riddled with spoilers so reader beware.

The meat and bones of what Broken Age IS is a point and click adventure game. It’s reminiscent of Double Fine’s older games, though it doesn’t use the SCUMM engine, obviously because it’s not 1994 anymore. There’s items to pick up and combine, an inventory to stick them in, characters to interact with, and a whole world to explore as the story unfolds.

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Professor Layton and the Unwound Future Review: Third Time’s A Charm

ss (2014-11-30 at 04.51.59)By Koola

An Adventure/Puzzle game created by Level 5 Games for the Nintendo DS, The Unwound Future is the third game in the Professor Layton series; a series that I know very well by now having completed the previous two Professor Layton titles so my prognosis that this one has some of the best puzzles so far in the series, along with easily the most interesting storyline of all three titles should count as an informed view and sets the scene for what, to me, is the best Layton game of the bunch.

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Professor Layton and The Curious Village Review

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By Koola

I’ll be the first to admit that puzzle games aren’t exactly my cup of tea. It wouldn’t be a lie to say that I expected the worst when I first started Professor Layton, but I’m happy to say that I was pleasantly surprised. Professor Layton and The Curious Village is a Adventure/Puzzle game created by Level 5 for the Nintendo DS which consists of one equal-part story to one equal-part puzzles. It’s a charming little game which just wants to insult your intelligence by throwing some brain-busting puzzles.

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Nox Review

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By GermanMafia

As with most of my PC games from my childhood, my first copy of Nox was given to my mother from my uncle after he ‘found a box that had fallen out of a truck on the road’. To this day, I’m not entirely sure how true this story is but it doesn’t matter now since I got some great games out of it.  My mom gave me the box of games and this one really grabbed my attention. I really liked Diablo around this time so I though this would be fun judging by the back of the box as it was in the same kind of isometric style. After running the four install disks (Holy shit Westwood what were you thinking? I’m 8 years old. Do you really think I’m not going to lose all of these in like a week?) I found Nox to be a really fun adventure and a charming game, although it would be years before I actually managed to complete it.

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Fez Review

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By Vidyo

It is with some trepidation that I move to discuss Fez earnestly today. The game has become something of a personal joke; something to bring up announced in an attempt to sway others towards something offbeat and irrelevant. Much of the reason for this comes from the opinion about Fez’s creator, Phil Fish, who by all accounts is one the connoiseurs of internet-trolling. Quite why anybody thinks Phil Fish’s rants made any difference to Fez, the game, the myth, the legend isn’t up for me to judge but it’s still led to a position where the game has come to have a poor reputation. This is unfair, but it’s true that Fez’s audience is hard to define. Fez is the kind of game in which the joy of exploration is paramount to the game and puzzle solving and exploration work in tandem with one another. Its challenging but it’s not complicated; its creative without being wholly original, and its enjoyable while not being for everybody

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